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Five Midnite Ads Banned Over Stress and Gambling Link

Five Midnite Ads Banned Over Stress and Gambling Link
Midnite can no longer use five ads from a spring campaign in their existing form. The ASA said the creative went too far by putting the gambling app at the end of a series of frustrating everyday situations.

Midnite built its April and May campaign around small annoyances like broken scanners, vending machines, key cards and other devices. Two TV ads, two video-on-demand spots and a radio ad followed roughly the same idea: technology causes trouble, while the Midnite app works as expected.

The campaign generated 125 complaints and has now been ruled against by the UK Advertising Standards Authority.

Complaints Focused on the Link With Frustration

The individual scenes were not especially serious. Midnite leaned into comedy, including a visible pulsing vein on frustrated characters in some of the ads.

The ASA, however, looked at how the scenes worked together. By the time Midnite appeared, viewers had already watched one problem after another. The regulator said this could make the betting or casino app look like the answer to the irritation created earlier in the advert.

That interpretation was enough to put the campaign in breach of gambling advertising rules.


Midnite Defended the Creative

Midnite told the ASA that the campaign was about reliability. Its argument was straightforward: plenty of everyday technology fails, while its app is designed to work smoothly. The company also pointed out that the characters were dealing with minor inconveniences, not debt, relationship problems or other serious difficulties. The pulsing vein was part of the joke, Midnite said, rather than a sign of genuine distress.

Clearcast and Radiocentre broadly backed that reading. They did not see the ads as encouraging people to gamble when upset. The ASA reached a different conclusion. It said the final Midnite message could be understood as offering a way to forget the frustration shown immediately beforehand.


Five Ads Cannot Run Again

All five ads were banned in the form considered by the regulator. The TV and radio material was found to breach BCAP rules 17.3.1 and 17.3.2. The two on-demand videos breached CAP rules 16.3.1 and 16.3.3.

The ASA also told Dribble Media, the company behind Midnite, to avoid future campaigns that suggest gambling can provide an escape from personal problems or encourage irresponsible behavior.

The ruling gives advertisers a narrower lesson. Nothing in the campaign directly said gambling would reduce stress. The sequence itself caused the problem: several frustrating moments were followed by the Midnite app. The ASA found that this was enough to suggest the product offered some relief, regardless of the humorous tone.