Belgium’s National Lottery recently introduced its risk profile indicator for all its online games, with grades from A to E and corresponding colors. A few days later, the UK’s Betting and Gaming Council presented “Spot The Black Market,” an interactive quiz where users try to identify legitimate gambling websites and illegal ones.
Both tools are moving the responsible gambling content closer to the actual user experience. Instead of placing all these materials in the help section and terms page, operators are trying out formats that capture users’ attention right away and encourage them to participate.
Belgium Ties Risk Scores to Protection Measures
The Belgian model is more focused on product specifics. According to the National Lottery, each game is presented with a clear level of risk based on objective criteria (like the game speed, bet structure, win frequency, immediate replay options, etc.). The same system is also used to determine how much protection each product receives, including limits and advertising restrictions.
Inside the responsible gaming section of user accounts, the operator has implemented a personalised view of player behaviour. As described in its press materials, players can see a visualization of where their deposits and participation rates map in relation to the overall player population.
Britain Uses a Quiz to Highlight Illegal Sites
The BGC initiative targets the issue of consumer confusion around black-market operators. The authority has come up with a new quiz that illustrates how unlicensed sites can look like legitimate brands, thus being difficult to spot at first glance. The BGC presents this game as a way to show consumers how easily they can be misled by unsafe sites that often use familiar design elements.
Such an approach converts a compliance message into a quick, interactive experience. The goal isn’t to entertain users in any traditional sense, but to force them to stop and make a choice. This is still gamification, but for caution rather than retention.
Conclusion
These two initiatives demonstrate how safer gambling tools can be integrated into product design. Belgium is doing it on a game level, and the UK uses it to increase consumer awareness of illegal sites. In both cases, however, the underlying message is the same: prevention is most effective when consumers are prompted to think about the risks involved before making a decision.


